War In The East Patch 1.06

Posts: 263 Joined: 4/13/2012 Status: offline Update keeps strategy game in fighting trim! Matrix Games, Slitherine () and 2by3 Games () are proud to release the comprehensive v1.06.19 update for the critically-acclaimed World War II mega-strategy game. The update includes a few new features and rule changes, as well as bug fixes and data and scenario changes to keep this beloved and huge wargame running smoothly.

The v1.06.19 features changes such as removing all Italian units from the map by August 1, 1943, along with ending Italian production on that date as it is assumed that all Italian production is focused entirely on the Western Front after that time. Additional bug fixes were made such as off-map cities being destroyed by movement along the edge of the map has been fixed. To get the update, visit the for Gary Grigsby’s War in the East or run “Check for Update” via the game menu. The update is comprehensive and will bring all versions of the game to 1.06.19. For more information on G ary Grigsby’s War in the East, visit the official product page on the and website. Full Changelog: New Features and Rule Changes • Rule change - All Italian units will be removed from the map by August 1, 1943 and Italian production will cease on August 1, 1943. It is assumed that all Italian production is thereafter focused on the Western Front.

• Formula change - Changed the amount of Hiwis generated each turn from captured Manpower centers from 10 to 3. This was done to counteract the impact of a bug fix involving Hiwi generation. Also, it should be noted that manpower generation from cities is reduced by the percentage of German production that is being sent to the Western Front. • Interface Change – The CV values shown on counters of units that include ski units will now reflect the modified CV value of the ski units, when they are in snow or blizzard hexes. Bug Fixes • Fixed a bug where Hiwi generation was being inversely impacted by damage to manpower centers (i.e. The more damage to manpower centers, the more Hiwis generated). • Fixed a bug where off-map cities could be destroyed by movement along the edge of the map.

• Fixed a bug where the AI was changing the status of some human controlled from refit to ready. Data and Scenario Changes • OBs 42a Guards Rifle Corps (OB 395) and the 42b Guards Rifle Corps (OB 199) have been expanded to consist of five (5) rather than four (4) Guards rifle brigades. This corresponds to the expansion that was previously done to the regular early war Rifle Corps. Previous changes: V1.06.15 New Features and Rule Changes • New Interface - Added an extra confirmation dialog when setting the support level in the commander’s report screen. • Rule Correction (Section 14.1.1) – The minimum MPs for non-motorized units is eight, not six as originally detailed in the manual. Bug Fixes • Fixed a bug that prevented support units from receiving support help from HQs within range. Data and Scenario Changes • Made changes to the 900th Lehr Brigade in the Road to Smolensk, Road to Moscow, Road to Minsk and Operation Barbarossa scenarios.

Jul 08, 2015 Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past. Nov 05, 2012. PS4 Patch out NOW! [New Releases from Matrix Games] >>Gary Grigsby's War in the East Series >>Gary Grigsby's War. Torrentz - Fast and convenient Torrents Search Engine. Gary Grigsby s War in the East v1.06. Game Barbie Android Apk Untuk Tablet Samsung on this page. 00 beta patch. Hash 84DB6063034C9C45F49BC8FB9BB050, Download for.

V1.06.14 Bug Fixes • Fixed a bug where the AI was changing formation attachments of some human player controlled armies between Army Groups A and B in 1942. • Fixed a discrepancy between the in-game victory screen and the one displayed in the Multiplayer lobby (the Multiplayer lobby was wrong). • Fixed a bug where units that were not intended to arrive in a limited map scenario were arriving as reinforcements. Now, any unit set in the editor to arrive on a hex outside the playable map area will not enter the scenario. • Fixed a bug where non-isolated empty units could get disbanded (and would created looping disband messages).

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