“ When you an enemy, or when you are attacked, the attack strikes a specific location instead of striking the entire person. Because of this, each piece of armor you wear on a different body location is used to determine how much you take when that specific body location is struck by an attack. For example, if you are wearing poor armor for your helm and strong armor on all other body locations, and you take a blow to the head, you won't gain any additional protection from the strong pieces of armor. Only your headgear is taken into account for that particular blow. Note that some defenses, such as,,, and will give you additional on all body locations simultaneously. Furthermore, effects that reduce a 's armor, reduce it on all armor locations simultaneously.
— Armor is worn by a character to partially protect them from damage. Software Alkitab Elektronik. Free Aws D1.1 Structural Welding Code-steel Pdf Programs. Every character starts with a weakest-level set. A character may wear up to five pieces of armor at a time, and a set consists of these pieces: • Helm/headgear (often shared between sets) • Chest armor • Hand armor • Leg armor • Footwear Armor has three properties: • – the appearance, both when worn and as an inventory icon • – the numerical value that determines damage protection • – other bonuses on each piece, both -specific and by upgrades Armor is acquired from or in exchange for and or respectively. Cardinal On Indiana Drivers License on this page. Notes [ ] • Certain are also labeled as armor, but they can't be equipped or upgraded. They symbolically represent the armor that enemies wear. They are the source of and, though the creatures that drop these items do not directly benefit from them. • Armor pieces cannot be swapped in a match, after the.